%Small text changes by TEH on 7/9/02. \section{Introduction} Gravity is the fundamental force governing the motions of astronomical objects. No other force is as strong over as great a distance. Gravity influences your everyday life (ever drop a glass?) and keeps the planets, moons, and satellites orbiting smoothly. Gravity affects everything in the Universe including the largest structures like super clusters of galaxies. Experimenting with gravity is difficult to do. You can't just go around in space making extremely massive objects and throwing them together from great distances. But you can model a variety of interesting systems very easily using a computer. By using a computer to model the interactions of massive objects like planets, stars and galaxies, we can study what would happen in just about any situation. All we have to know are the equations which predict the gravitational interactions of the objects. \begin{figure}[h] \centering \leavevmode \epsfxsize=0.8\textwidth \epsfbox{GRAVITY/gravityfig.eps} \end{figure} In this lab, we will be using the {\it AIP Orbits} program using the computers at the ``University Computing Laboratory'' to study several interesting properties of gravity and its effects on objects in orbit around each other. This program is quite primitive compared to modern computer games, but lets you simulate gravity experiments quite effectively. The program calculates the orbits of objects by using Newton's law of gravity: \beq F_{gravity} = \frac{GM_1M_2}{R_{1,2}^2} \eeq Here F$_{gravity}$ is the gravitational attractive force between two objects whose masses are M$_1$ and M$_2$. The distance between the two objects is R$_{1,2}$. The gravitational constant G is just a small number that scales the force. The most important thing about gravity is that the force depends only on the masses of the two objects and the distance between them. This law is called an Inverse Square Law because the distance between the objects is {\it squared} and is in the denominator of the fraction. There are several laws like this in physics and astronomy. \medskip The above equation is basically all the computer program really knows. Our goal for this lab is to prove Kepler's laws about the orbits in our Solar System by using the simple law of gravitation above. We will do this by creating various situations and watching the orbits that objects trace out in time. \medskip If you get confused or the computer does something funny, ask your TA to help you out. The directions below will help you use the computer and the program to carry out a few experiments. If you follow the instructions closely you should be able to answer the questions throughout the lab. \begin{itemize} \item{{\it Goals:} to discuss Kepler's three laws and use them in conjunction with the {\it AIP Orbits} computer program to explain the orbits of objects in our solar system and beyond} \item{{\it Materials: AIP Orbits} program, calculator} \end{itemize} \subsection{Kepler's Laws} Before you begin the lab, it is important to recall Kepler's three laws, the basics of orbital mechanics which govern the orbits of planets in our Solar System. Kepler formulated his three laws in the early 1600's, when he finally solved the mystery of how planets moved in our Solar System. These three laws are:\\ \\ (1) ``The orbits of the planets are ellipses with the Sun at one focus.''\\ \\ (2) ``A line from the planet to the sun sweeps over equal areas in equal intervals of time.''\\ \\ (3) ``A planet's orbital period squared is proportional to its average distance from the Sun cubed: P$^2$ (years) = A$^3$ (A.U.)'' [Horizons, p 69.]\\ \medskip %We will now set out to prove that these laws are consistent with Newton's law of %gravity by running a few simple situations with our {\it Orbits} program. \subsection{Scientific Notation on the Computer} The numbers we will be using in this lab, such as the mass of a planet, are best represented in scientific notation. The computer displays scientific notation in a slightly different manner than what we have seen in previous labs. If we want to represent the number 1000 in scientific notation, we would write: 1$\times$10$^3$. However, the computer would write: 1.000E+0003, where the 'E' stands for exponent (or ``10 to the''). Here are a few more examples: \begin{center} \begin{small} 3.0000E+0008 = 3$\times$10$^8$ \\ 8.2000E+0004 = 8.2$\times$10$^4$ \\ 4.1000E-0001 = 4.1$\times$10$^{-1}$ \\ 1.0000E+0001 = 10\\ -5.0000E+0000 = -5\\ \end{small} \end{center} \section{Gravity Experiment} \subsection{Starting Up...} When you sit down to your computer you will have a screen prompting you for your username and password. Enter your UNIX username and your social security number as the password. Once the computer verifies that you are a current student, it will let you continue. If you typed your username or social security number in wrong, the computer will not let you continue. In this case, try typing both in again. \medskip Put the {\it Orbits} disk into the disk drive. There should be an icon that says``3 1/2 Floppy(A)'' - double click on this. Find the icon in the window that says ``Orbits.exe'' and double click on it. The program should now begin. If everything is OK, you may proceed. If something has gone wrong, ask your TA for help before proceeding. If the screen saver comes on while you are working hit any key. The screen saver will go away - {\bf \underline{Do not}} restart the program from the icon in the window. Click once on the ``Orbits'' button at the bottom of the screen. \subsection{Program Basics} When the Introduction screen pops up, hit Enter. You will then be in the Scenario Selection Screen. The scenario we will be using is the Orbiter Scenario. Use the arrow keys to move the highlighted section onto the word {\bf \underline{Orbiter}}, but don't hit Enter yet! In this scenario, we will study an object orbiting around the Sun. To see the default parameters of the scenario, hit 'e' . A screen will pop up showing you the physical constants in this simulation. This is the Data Table. For some of the simulations you will be changing the numbers in this table. Now start up the simulation by hitting the Enter key. When the simulation screen pops up, take a minute to look at it. On the left hand side are the ORBITER parameters which can be changed in the orbit program. On the right is the graphics window. It should show a large disk, which represents the Sun, and a smaller dot to the right, which is the orbiter. The orbiter could be Pluto, or a comet, or anything that orbits the Sun. \begin{itemize} \item{You can switch the high-lighted object in the window by using the F2 button. Try that now. The high-lighted object is red.} \item{You can get back to the Data Table at any time by hitting the Backspace key. In order to save the parameters at any time during the simulation, hit both the Ctrl and F2 buttons at the same time. Then when you back to the Data Tables the parameters will be updated. Try that now.} \item{Once you are in the Data Table window, you can hit the Enter key to take you back to the simulation window.} \item{The F1 button will list more commands which may be very useful for the following exercises. Hit F1 now to see the list of commands. If there is ever a question about which command to use, hit F1 to get a quick list of the different commands. From this table you may also read the warnings about this program. Please do so now by hitting Enter.} \item{To start or stop the simulation, hit the Spacebar. Try starting the simulation right now. Then stop it again.} \item{You may have noticed that the orbiter moves very slowly. To increase the speed of the orbiter, hit the F10 key several times. This increases the time step; you should notice that the value on the left side of the screen changes every time you hit F10. When you think the orbiter is moving fast enough to make 3 orbits in 1 minute stop increasing the time step. Do not exceed a time-step value of 3.4E+02; if you do the computer program will generate errors which may cause the orbiter to zip off the screen.} \item{To clear the screen of the drawn orbits, hit F7. Go ahead and try this now.} \item{You can turn off the orbital tracing by hitting F3. To turn it back on again, hit F3 again. Try this now by running the simulation so the orbiter traces one full orbit, then stop the program, hit F3 and then hit the Spacebar again. The orbiter should not be tracing its orbit. Turn the tracing back on by hitting F3 again.} \item{To get back out to the Scenario Menu from the Simulation Window, hit the Esc key. This takes you out of the simulation so you can start again.} \end{itemize} \subsection{Command Summary} \begin{tabular}{ll} \textbf{Command}&\textbf{Function}\\ F1&Display command screen\\ F2&Change selected body\\ F3&Display orbit paths\\ F7&Clear orbits from screen\\ F9&Decrease timestep\\ F10&Increase timestep\\ CTRL-F2&Save to data tables\\ SHIFT-F1&Zoom out\\ SHIFT-F2&Zoom in\\ SHIFT-F7&Toggle data update\\ $<$space bar$>$&Stop/start simulation\\ $<$escape$>$&Returns to scenario menu\\ $<$backspace$>$&Returns to data tables\\ \end{tabular} \subsection{Orbiter} Using the Orbiter Scenario, we will study some of the fundamental properties of gravitational orbits. Enter the scenario from the Scenario Selection Window. In the Simulation Window we have a large disk representing the Sun, and a smaller dot representing the orbiter. Follow the instructions below and answer the questions as you go. \subsubsection{Simulation I} \begin{itemize} \item{Hit the keys Shift and F7 at the same time. This will make the program update the numbers on the left hand side of the screen continuously as the simulation progresses.} \item{Hit the Spacebar to start the simulation. Watch the simulation for several orbits and then hit the Spacebar to stop the simulation.} \end{itemize} \bigskip \noindent {\bf 1.} What is the shape of the orbit traced out by the orbiter? {\it (2 points)} \vspace*{1cm} \noindent {\bf 2.} Is the Sun at the center of the orbit? If not, where is it? {\it (2 points)} \vspace*{1cm} \noindent {\bf 3.} Which one of Kepler's Laws does this verify? {\it (3 points)} \vspace*{2cm} \subsubsection{Simulation II} The speed of the orbiter is tabulated in terms of the velocities in the X (horizontal) direction and the Y (vertical) direction. Thus if an object were moving straight up or down, it would have an X (horizontal) velocity equal to 0. If an object moves in the horizontal direction, it's Y (vertical) velocity is 0. Since the velocities are based on X and Y axes, the orbiter will have a positive X velocity if it is moving to the right and a negative X velocity if it is moving to the left. Similarly, if the orbiter is moving up, it will have a positive Y velocity, and if it is moving down, it will have a negative Y velocity. \begin{itemize} \item{Start the simulation again. Try to stop the orbiter at its furthest point from the Sun by hitting the Spacebar. If the orbiter is going too fast, hit F9 several times to slow it down.} \item{Save the orbital data to the data tables by hitting Ctrl and F2 at the same time. Then go to the Data Tables by hitting the Back-Space key.} \item{Write down the XVEL and YVEL for the orbiter (body \#2) below.} \vspace*{1cm} \item{Exit back to the simulation by hitting the Enter key. Then repeat this procedure, but now stop the orbiter at its closest approach to the Sun.} \item{Write down the XVEL and YVEL for the orbiter (body \#2) below.} \vspace*{1cm} \item{Look at the difference between the velocities XVEL and YVEL in the two cases and then answer the questions below.} \end{itemize} \bigskip \noindent {\bf 4.} Where does the orbiter move fastest? Where does it move slowest? {\it (2 points)} \vspace*{1cm} \noindent {\bf 5.} How many times faster does the orbiter move when closer in than when further out [divide YVEL(close) by YVEL(far) to give you the ratio of the velocities]? {\it (3 points)} \vspace*{1cm} \noindent {\bf 6.} Describe this motion in terms of one of Kepler's laws. {\it (3 points)} \vspace*{2cm} \subsubsection{Simulation III} Now we are going to adjust the major axis of the orbiter's orbit. This will change the distance between the Sun and the orbiter in our simulation. \begin{itemize} \item{Press Esc to go back to the Main Menu and select ``Orbiter'' again. This will reset the simulation and change all the parameters back to their default values.} \item{Once you're back in the Simulation Window, write down the period value (shown on the left window under the ORBITER parameters) below.} \vspace*{1cm} \item{Next, press Backspace to take you to the data table. Change the orbiter's (body \#2) "XPOS" to twice its default value. This makes the major axis of the orbit twice as long. Be careful with the scientific notation.} \item{Restart the simulation by hitting the Spacebar and see what happens. (You may have to press Shift and F1 to zoom out.) Watch the orbiter for a few orbits around the Sun and then answer the questions below.} \end{itemize} \bigskip \noindent {\bf 7.} What is the new period of the orbiter? {\it (2 points)} \vspace*{1cm} \noindent {\bf 8.} Compare this to the period you wrote down before the simulation was run. Which one is larger? What has happened to the shape of the orbiter's orbit? {\it (3 points)} \vspace*{1cm} \noindent {\bf 9.} Which of Kepler's Laws does this verify? {\it (3 points)} \vspace*{2cm} \subsubsection{Simulation IV} Now we are going to change some of the other physical parameters of the orbit simulation and see what changes occur. \begin{itemize} \item{Press Esc to go back to the Main Menu and select ``Orbiter'' again. This will reset the simulation and change all the parameters back to their default values.} \item{Go to the data table by hitting Backspace. Use the Tab button to move over to the mass entry for body \#2 (the orbiter). Increase the mass to be the same mass as the body \#1 (the Sun) by typing over the old number. Do NOT change any other parameters at this time.} \item{Exit back to the simulation by hitting Enter.} \item{Start up the simulation and watch the orbit. Check that the time step does not exceed the upper limit of 3.4E+02. Answer the question below once the Earth has made a couple of orbits.} \end{itemize} \noindent {\bf 10.} Now that the orbiter and Sun have the same mass, do you see any difference in the orbit? Describe the new orbit. What is going on here? {\it (6 points)} \vspace*{3cm} \subsubsection{Simulation V} Now we are going to see the effect that our Sun's mass has on the Earth's orbit and the orbits of all the planets. As a familiar case, we are going to look at the Earth's orbit around the Sun. \begin{figure}[h] \centering \leavevmode \epsfxsize=0.55\textwidth \epsfbox{GRAVITY/Gravity_fig2.eps} \end{figure} \begin{itemize} \item{First, press Backspace to go back to the data tables. Enter in the appropriate values for the Earth and Sun as listed below. The Sun is body\# 1 and the Earth is body \# 2. Refer to the above figure if you are not sure which values in the table to change. The values in the table reflect the true masses, sizes and distances in the Sun-Earth system:} \vspace*{0.5cm} Mass$_{Sun}$ = 1.99$\times$10$^{30}$ kg \\ Radius$_{Sun}$ = 6.96$\times$10$^{6}$ km \\ Mass$_{Earth}$ = 5.98$\times$10$^{24}$ kg \\ Radius$_{Earth}$ = 6.4$\times$10$^{3}$ km \\ Distance$_{Sun-Earth}$ = 1AU = 1.49$\times$10$^{8}$ km \\ Velocity$_{Earth}$ = 30 km/s. \\ \vspace*{0.5cm} \item{Press Enter to return to the simulation. You will need to zoom out (Shift F1) to see the entire orbit. Also, the timestep needs to be small so the program can calculate the orbit very accurately. Change the timestep to 5.00E+03 using the F9 key to decrease the timestep or the F10 key to increase it.} \item{Hit the Spacebar and watch the simulation for a few orbits.} \end{itemize} \noindent {\bf 11.} What shape is the Earth's orbit around the Sun? (Hint: Look at the eccentricity on the side of the screen.) {\it (5 points)} \vspace*{2cm} \subsubsection{Simulation VI} Now let's try something interesting. What would happen to the Earth if the Sun were replaced by a black hole? You may have heard of black holes before - objects which, because of their strong gravitational pull, ``suck in'' everything that comes near them. You might think that if the Sun were replaced by a black hole of the same mass, the Earth and all the planets would be pulled into the black hole. Let's see if this is the case. \begin{itemize} \item{Stop the simulation and go back to the data table. Check that the masses, sizes and distances in the table on the screen are the same as those listed in the table above.} \item{Now change the radius of the Sun (body \#1) to 10 km. This is the typical radius of a black hole. Our black hole will have the \begin{bf}same mass\end{bf} as the Sun but will be much smaller than the Sun.} \item{Run the simulation and watch what happens to the orbit of the Earth.} \end{itemize} \noindent {\bf 12.} What happened to the orbit of the Earth once you replaced the Sun with a black hole? Did the Earth fall in? {\it (2 points)} \vspace*{1cm} \noindent {\bf 13.} Explain why or why not the Earth fell into the Sun. {\it (6 points)} \vspace*{3cm} \noindent {\bf 14.} As a final question about orbits, let's apply Kepler's Third Law to the Jupiter-Sun system. Jupiter orbits the Sun at a distance of 5.2 astronomical units (A=5.2) Knowing this distance you should be able to determine Jupiter's orbital period around the Sun. \vspace*{0.5cm} a) How long does it take (in years) for Jupiter to orbit the Sun once? {\it (8 points)} \vspace*{2.5cm} b) Now that you know Jupiter's orbital period, let's calculate how fast it is travelling through space. The period of an object is defined as the time it takes to complete one orbit. Therefore, $P=\frac{2\pi A}{v}$ where, in this case, $2\pi$=6.28, A=5.2 AU (as above), P is the period you just found in a), and v is the velocity of Jupiter. Calculate how fast Jupiter is moving around the Sun. Express your answer in $AU/year$ and then convert it to $miles/hour$ {\bf (1 AU = 9.32 x $10^7$ miles)}. Is Jupiter moving faster or slower than the average speed of a car on a highway? {\it (15 points)} \vspace*{2.5cm} \section{Summary} {\it (35 points)} Please summarize the important concepts of this lab. your summary should include: \begin{itemize} \item{Describe the Law of Gravity and what happens to the gravitational force as {\it a)} the mass increases, and {\it b)} the distance between the 2 objects increases} \item{Describe Kepler's three laws {\it in your own words}} \item{Mention some of the things which you have learned by doing this lab} \end{itemize} \noindent Use complete sentences, and proofread your summary before handing in the lab. %\end{document}